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- HACKER
- Part 1
-
- HACKER, a graphic adventure by Activision, Inc., is a
- frustrating, maddening challenge. As with most computer games
- there may be several different ways to solve it. I played the
- Apple Macintosh version which may differ from other versions of
- the game. Please consider this walkthru as just one possible
- solution.
-
- LOGON PLEASE: Type anything -- "Activision", "Hacker","
- Help", or just hit the carriage return. You'll be told that
- you've made an error; but try again. Aftera few attempts at
- this, the program will state that you are being disconnected and
- a lot of garbage will appear on the screen. Don't give up; just
- wait! Therewill be a Security System Malfunction
- then...CONNECTION COMPLETE.
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- WELCOME TOMAGMA, LTD. (Remember the name of the company,
- for you'll need to know it later.) After you have learned the
- location of the test site, you can log on by simply typing in
- AUSTRALIA. But please don't do this to start with for you will
- miss alot of information which you need.
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- SRU TEST: A drawing of the Subterranean Remote Unit (SRU)
- will appear on the screen. Model # AX-0310479 available for
- clandistine operation. (Remember the model number.) You must
- pass a test on identifying parts of the SRU. Pay close attention
- and, unless you have a terrific memory, jot down the pertinent
- data (especially the type of motovator).
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- MAPPING: A gridded map of the world will appear on the
- screen with little squares indicating the location of all Magma,
- LTD. Information Sites in use. The location of your SRU will
- also appear as a little square. The SRU travels through an
- intricate system of underground tunnels throughout the world.
- You should map this tunnel system as accurately as possible so
- you will know exactly how to get from one location to another in
- the least amount of time. It's a good idea to jot down the
- number of sound effects "bleeps" from one location to another on
- the map because later in the game your Telemetry Guidance System
- will become inoperative and you will no longer be able to see the
- location of your SRU. Also, it is through mapping that you will
- most likely learn the location ofthe test site.
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- MISSION: You will learn that some spies have stolen the
- pieces of a shredded document which contains proprietary
- information concerning "The Magma Project."
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- Your mission: Use the SRU to negotiate with the spies for
- the return of all the pieces of the document. You will begin
- with a standard amount of cash with which you must buy pieces of
- the document (evidence) or buy merchandise which can be traded
- for evidence. Some spies will take merchandise which other spies
- require so you must learn what each spy requires. Buy only the
- merchandise you need or you will run out of money.
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- NEGOTIATING WITH SPIES: When you reach an Information Site,
- you must surface and CALL the spy. CLL is the abbreviation for
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- CALL. If it's dark in a location,you must first activate your
- Infrared vision. The abbreviation for Infrared is IR. After he
- is called, the spy will start walking toward you. You can speed
- things up by traveling east to meet him. He will converse with
- you in his native tongue. Offer either money or merchandise for
- his piece of the document. He will offer merchandise for sale;
- buy it only if you need it.
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- ORDER OF LOCATIONS: This is the order in which you should
- negotiate with the spies: (1) Switzerland, (2) Egypt, (3) Greece,
- (4) India, (5) New York, (6) Japan, (7) China, (8) Caribbean, (9)
- London, (10) San Francisco, and (11) Washington, D.C.
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- HACKER
- Part 2
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- SECURITY SATELLITES: Fairly early in the game a security
- breach is detected and Security Satellites are activated. You
- can avoid the satellites by surfacing (they can't spot you above
- ground). However, if you are spotted by a satellite you must
- respond with the proper password or be terminated. By this time
- you have been given all the information you need to make the
- proper responses; but,in case you missed it, the passwords are as
- follows:
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- Level 1 Security Check(Identify company name), MAGMA, LTD.;
- Level 2 Security Check (Identify SRU ModelNr.), AX-0310479;
- Level 3 Security Check (Identify Motovator type), HYDRAULIC;
- Level 4 Security Check (location of test site), AUSTRALIA.
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- SPY REQUIREMENTS: This includes what you should give to
- each spy and what you should buy from him.
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- (1) Switzerland: trade money for evidence; buy chronographand
- deed to Swiss Chalet.
- (2) Egypt: trade chronograph for evidence; buy scarab and
- statuette of Tut.
- (3) Greece: trade statuette of Tut for evidence; buy nothing.
- (4) India: trade scarab for evidence; buy nothing.
- (5) New York: trade deed to Swiss Chalet for evidence; buy uncut
- diamond.
- (6) Japan: trade diamond for evidence; buy pearls and camera.
- (7) China: trade pearls for evidence; buy jade carving.
- (8) Caribbean: trade camera for evidence; buy nothing.
- (9) London:trade jade carving for evidence; buy Beatles' album.
- (10) San Fransisco: trade album for evidence; buy nothing.
- (11) Washington, D.C.: give all evidence to secret agent; reap
- your reward.
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- RUNNING OUT OF TIME: I found three things caused me to run
- out of time: wrong routing, backtracking and surfacing to avoid
- satellites, and getting lost. If you have worked out the
- requirements for each spy, have mapped your routes properly, and
- know the satellite passwords, you should have enough time to
- complete your mission. If you have done all this but are still
- running out of time, you should look for a shortcut. The best
- shortcut is a route from China to the Caribbean that actually (to
- me) looks longer but saves considerable time. Counting each
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- "bleep" as a move, go south 6 from China to Australia. Then
- workyour way around Australia to the lower edge of the map by
- going east 4, north 2,east 4, south 2, east 2, south 2, east 2,
- and south 2. Then move east 12 to thetip of South America. From
- there it's north 6 to the Caribbean.
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- THE ENDING: The game has a good ending with lots of praise,
- a newspaper article, and a printout for you. So stick with it
- and be a hero!
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